Summer UX Series

UX INSTRUCTOR | SUMMER 2017

HIDDEN GENIUS PROJECT
The Hidden Genius Project trains and mentors black male youth in technology creation, entrepreneurship, and leadership skills to transform their lives and communities. The Immersion Program is a 15-month intensive boot camp and mentorship program that provides computer science, software development, entrepreneurship, and leadership training to black male high school students.
Hidden Genius teaching session
UX CURRICULUM
I taught UX Design Principles over the summer to a class of 20 tenth grade males. The course goal was to learn UX design principles and then apply them to an actual design problem. Over the first part of the course we focused on research and data gathering: we conducted stakeholder and user interviews, created user personas, and came up with our MVP candidate. For the latter half of the course, we focused on creating design assets: we sketched out wireframes on the whiteboard and later transferred these to Sketch. The final part of the project was to create high-fidelity mockups.
Personas and user stories lesson
COURSE GOAL
The Sneaker Shop was our design problem. The business owner of The Sneaker Shop in Downtown Oakland has one storeroom clerk who calls to see if there is a shoe in stock. Most of his customers are from a nearby high school and come in at lunchtime. This is his busiest and most profitable time; however, he misses out on sales due to inefficiency. He does have a budget and time constraints, so he may have to cut out some things if it costs are too high.
Wireframing lesson

The goal was to implement a tablet app that customers can use when they walk in the store. The user can scan the show and it will display on the pad if the sneaker’s for sale in the store and if it is in stock. The customer can order it, then pick it up and pay at the counter. This was to be the MVP.  Maybe an online app can be a future release,  just not yet because of budget.

The students used applied the UX design principles to the Sneaker Shop design problem. Utilizing user research and tools they learned, they created a library of design assets and finally high fidelity mockups.
Sneaker Shop - high fidelity mockups
TAKE AWAY
Mentorship/Leadership
Team Building
UX Instruction

ADDITIONAL PROJECTS

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